All Research on Music, Video, Books, Stationery and Entertainment Software in Asia-Pacific

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Case Studies
Case Studies

Nintendo Co., Ltd: Can software save the Wii U?

With the Wii U failing to meet expectations, this case study analyzes Nintendo's recent financial woes, and assesses the company's efforts to get its latest home console back on track through the utilization of its strong character and software IP.

Published By MarketLine
$495
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Case Studies
Case Studies

King Digital Entertainment plc: Sweet success of Candy Crush but doubts remain

King Digital Entertainment plc is an interactive entertainment company that develops and publishes casual games. This case study looks at King's history, examines its product portfolio, its over-reliance on Candy Crush, and the parallels with Zynga.

Published By MarketLine
$495
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Case Studies
Case Studies

Amazon Kindle vs. Apple iPad: Two approaches to the tablet market

An examination of Amazon and Apples' tablet strategies: What are these strategies? How do they go about achieving their aims? And how have they changed since the introduction of the original Kindle Fire in 2011?

Published By MarketLine
$495
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