All Research on Music, Video, Books, Stationery and Entertainment Software in Asia-Pacific

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Case Studies
Case Studies

Beats by Dre: What does Apple stand to gain?

On May 28, 2014, Apple announced that it was acquiring Beats Music and Beats Electronics for a total of $3bn. This case study assesses the Beats business, as well as the motivation for the high-profile deal, which was completed on August 1, 2014.

Published By MarketLine
$495
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Case Studies
Case Studies

Nintendo Co., Ltd: Can software save the Wii U?

With the Wii U failing to meet expectations, this case study analyzes Nintendo's recent financial woes, and assesses the company's efforts to get its latest home console back on track through the utilization of its strong character and software IP.

Published By MarketLine
$495
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Case Studies
Case Studies

King Digital Entertainment plc: Sweet success of Candy Crush but doubts remain

King Digital Entertainment plc is an interactive entertainment company that develops and publishes casual games. This case study looks at King's history, examines its product portfolio, its over-reliance on Candy Crush, and the parallels with Zynga.

Published By MarketLine
$495
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