All Research on Other Consumer Products

Insight

Case Studies
Case Studies

Valve Corporation: Does flat management have a half-life?

This case study examines entertainment software company Valve Corporation's successes and it's management structure, unique in that it eschews hierarchy. It assesses the strengths and weaknesses of such a system and if it has any wider implications.

Published By MarketLine
$495
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Case Studies
Case Studies

Beats by Dre: What does Apple stand to gain?

On May 28, 2014, Apple announced that it was acquiring Beats Music and Beats Electronics for a total of $3bn. This case study assesses the Beats business, as well as the motivation for the high-profile deal, which was completed on August 1, 2014.

Published By MarketLine
$495
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Case Studies
Case Studies

Nintendo Co., Ltd: Can software save the Wii U?

With the Wii U failing to meet expectations, this case study analyzes Nintendo's recent financial woes, and assesses the company's efforts to get its latest home console back on track through the utilization of its strong character and software IP.

Published By MarketLine
$495
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Market Data

Interactive Model
Interactive Model

Consumer health concerns: present and future

This interactive model identifies the health issues that are of most concern to consumers – now and in the future. Filters can be used to view the data for a number of different consumer segments.

Published By Datamonitor
$10000
Buy
Interactive Model
Interactive Model

2013 Consumer Survey Data - Sustainability

Access our full question list and data from the Sustainability section of our 2013 Consumer Survey. We surveyed 25,000 consumers in 24 countries about their attitudes to sustainability and how it relates to their household grocery purchases.

Published By Datamonitor
$5000
Buy
Interactive Model
Interactive Model

Sports Nutrition

This interactive model illustrates consumer behavior and attitudes regarding weight, appearance, fitness and nutrition. Filters can be used to view the data for a number of different consumer groups.

Published By Datamonitor
$10000
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Profiles

Company Profile
Company Profile

Konami Corporation

Konami Corporation (Konami or "the company") develops, publishes, markets and distributes video game software for stationary and portable consoles, as well as for use on personal computers. It also produces and distributes social content for social networks and entertainment content for mobile phone online games. The company primarily operates in Japan, where it is headquartered in Tokyo and employed about 12,730 people, including 7,277 employees on a part-time basis, as of March 31, 2014.

Published By MarketLine
$175
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Company Profile
Company Profile

Samsung Electronics Co., Ltd.

Samsung Electronics Co., Ltd. (Samsung or "the company"), a part of the Samsung group, is one of the leading consumer electronics brands in the world. The company operates in Asia, Europe and Americas. It is headquartered in Gyeonggi-do, South Korea and employed 286,284 people as of December 31, 2013.

Published By MarketLine
$175
Buy
Company Profile
Company Profile

GoPro, Inc.

GoPro, Inc. (GoPro or "the company") is engaged in developing hardware and software solutions for capturing, managing, sharing and enjoying engaging content. The company produces capture devices such as cameras, mounts, accessories and related software and applications. The company operates in the US, Hong Kong, Germany and China. It is headquartered in San Mateo, California and employed 869 people as on September 30, 2014.

Published By MarketLine
$175
Buy

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