The wireless games market is set for take-off. Revenues generated in 2001 from wireless gaming were $953 million, but this is set to increase to $17,476 million in 2006. Operators are becoming aware that compelling mobile content is critical to raising average revenue per user. This, coupled with increasing mobile phone penetration, will see the wireless gaming market boom.
Source: Datamonitor, 2001: "Global Wireless Gaming"